Week 5: Disillusioned Crunch
I kinda spent this week doing a 180 of my original goals for this project, instead of a socially awkward subway simulator, I decided to scale down my approach and make a simple first-person interactive text based game. I spent the majority of my time this week programming the Overlay Text (using UIText) as well as planning the core mechanic of the game (text-based choices). It is extremely buggy, and I need to rewrite most of the code.
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